Categories
- blog (13)
- game development (42)
- grids (9)
- mochiads (30)
- monetization (18)
- xperiment (8)
- Games (6)
- games related (8)
- Cheat (2)
- Walkthrough (5)
- MS Office 2003 (5)
- PHP (3)
Tag Archives: Tutorial
Alright, the most important part of that mazing type tower defence game must be the pathfinding. Completely different from the given path games, a constant ‘re-pathing’ is neccessary. What we’ll do here is the basic thing. A backwards pathfinding with … Continue reading
Posted in grids, mochiads
Tagged A*, Astar, mazing, path finding, tower defence, Tutorial
Leave a comment
This post enhances the previous post by the ability of actually placing obstacles which somewhen may become towers.
I know this may look like a call to clone. But the intention of this post is more like look and learn. Once you can do the same, make it better. We’ll have a look at Desktop Tower Defence and … Continue reading
Posted in grids, mochiads
Tagged desktop tower defence, grid, mochiads, node, tower defence, Tutorial
3 Comments
I played a bit with the settlers-like map of that post to give it a more like terrain look. Therefore the triangle faces are colored now depending on their orientation.
This is kind of an experiment with a hexagonal map. I just had a look at “The Settlers”. Great game. Alright, the hexmap (map made of hexagonal tiles) can be described by nodes arranged in a triangular fashion.
In this part the adjacent cells of the acual node are called. This can get handy if we want to implement some kind of pathfinding algorithm. The base for this code is part 2.2. See part 1 for the creation … Continue reading
This part deals with similar interaction as part 2.1 without the masses of EventListeners. See part 1 for the creation of the basic grid.
Posted in game development, grids, mochiads
Tagged grid, interaction, node, Tutorial
Leave a comment
Now it’s time to add some interaction to the grid made in part 1. For that purpose simple MouseEvents for movement and click will be sufficient. As indication we will change the color of the relevant tile.
Posted in game development, grids, mochiads
Tagged grid, interaction, node, Tutorial
Leave a comment
There are a lot of games based on different kinds of grids: Real Time Strategy (RTS) or round based Role Play Games (RPG) and Tower Defence (TD) games as well as Top-Down-Shooters and vertical scrolling Jump&Runs. One could use grids … Continue reading
This game was inspired by Emanuele Feronato’s Circle Chain game and as he posted the AS2 code I took it and converted is to a basic AS3 chain reaction game.This tutorial also covers the mochi encryption issues and the possibility … Continue reading
Posted in game development, mochiads
Tagged API integration, chain reaction game, Flash, kongregate, mochiads, Tutorial, version encryption issue
8 Comments
