2009/12/22

AS3: Site selective API integration – Part II

And the next API integration post. The problem of the previous version was that the swf wasn’t capable of playing as a standalone. This is now solved via flash.system.Capabilities.
(more…)

2009/09/05

AS3: Managing multiple bullets/moving objects

One of the frequently asked questions is managing multiple similar things like bullets, balls, enemies etc. I did put together a short tutorial here.
(more…)

2009/08/23

AS3: Site selective API integration

I know, again a post about API integration. But this time I am pretty sure it runs, because it’s tested twice. And Kongregate as well as Newgrounds ‘answered’ the API call though the game was wrapped by Mochi’s Live Update.
(more…)

2009/08/18

AS3: Creating a game like circle chain

This game was inspired by Emanuele Feronato’s Circle Chain game and as he posted the AS2 code I took it and converted is to a basic AS3 chain reaction game.This tutorial also covers the mochi encryption issues and the possibility to load different APIs despite those.
(more…)

2009/07/30

AS3: MochiAds leaderboard with custom onClose function

On default, clicking the close button on the mochi leaderboard calls play(), which can in case of a timeline controlled movie lead to some problems. That’s why I added an argument to the showLeaderboard function. The following class belongs to my highscore screen that is called when the game ends or is ended.
(more…)

2009/07/21

Monetizing flash games: MochiAds version control & encryption issues

I am using a DocumentClass and no timeline code in a one-frame game.
(more…)

2009/07/15

AS3: custom cursor vs. custom context menu issues, another solution

As far as I know, the incorrect handling of the right click on a ‘mouseenabled = false’ movieclip is a known bug with few available workarounds. At least, it puzzled me for several hours.
(more…)

Older Posts »

© 2009 kegogrog - CONTACT - Powered by WordPress