And the next API integration post. The problem of the previous version was that the swf wasn’t capable of playing as a standalone. This is now solved via flash.system.Capabilities.
(more…)
2009/12/22
AS3: Site selective API integration – Part II
2009/09/05
AS3: Managing multiple bullets/moving objects
One of the frequently asked questions is managing multiple similar things like bullets, balls, enemies etc. I did put together a short tutorial here.
(more…)
2009/08/23
AS3: Site selective API integration
I know, again a post about API integration. But this time I am pretty sure it runs, because it’s tested twice. And Kongregate as well as Newgrounds ‘answered’ the API call though the game was wrapped by Mochi’s Live Update.
(more…)
2009/08/18
2009/07/30
AS3: MochiAds leaderboard with custom onClose function
On default, clicking the close button on the mochi leaderboard calls play(), which can in case of a timeline controlled movie lead to some problems. That’s why I added an argument to the showLeaderboard function. The following class belongs to my highscore screen that is called when the game ends or is ended.
(more…)
2009/07/21
Monetizing flash games: MochiAds version control & encryption issues
I am using a DocumentClass and no timeline code in a one-frame game.
(more…)