2009/07/30

AS3: MochiAds leaderboard with custom onClose function

On default, clicking the close button on the mochi leaderboard calls play(), which can in case of a timeline controlled movie lead to some problems. That’s why I added an argument to the showLeaderboard function. The following class belongs to my highscore screen that is called when the game ends or is ended.
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Monetizing flash games: July 2009 stats

The stats by end of July (as of July 29th):
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2009/07/22

Game Development: Help screen experience

X-Filed under: flash, game development — Keg-Tags: ,

I learned yesterday that I should not expect obviousness.
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2009/07/21

Monetizing flash games: MochiAds version control & encryption issues

I am using a DocumentClass and no timeline code in a one-frame game.
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Game: Piece o’Eight II

The Piece o' Eight Game IIBasically it’s the first game, but this time it has a goal. Still on the experiment road. I am a bit excited. I wonder what the best weekday is to push it into the world. I think I’ll go through the mochibot stats to find something.
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2009/07/20

Blog: Improve your Google Analytics reports

X-Filed under: blog

I think of Google Analytics as a very powerful tool to see what content of the site is appreciated by users, how the site is found etc.
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2009/07/15

AS3: custom cursor vs. custom context menu issues, another solution

As far as I know, the incorrect handling of the right click on a ‘mouseenabled = false’ movieclip is a known bug with few available workarounds. At least, it puzzled me for several hours.
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