2009/06/04

Idea: Sharing shared objects between games/applications

X-Filed under: as3, flash — Keg-Tags: , , ,

With the Shared Object Tutorial Michael came up with an excellent piece of education. Regarding shared objects, how about sharing data between several games, like sequels or prequels.

Imagine a series of shooting galleries giving you experience points for a RPG.

Or some sort of puzzles where the score can be transferred to a racing game. Ok, that’s quite a bit strange. But possible. I think I’ll try that somewhen in the next months. Tell me what you think about that.

Open fire, sink ‘em ol’ nutshell! Yo ho!

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3 Comments »

  1. Oh my goodness, a pirate-themed blog that talks about AS3? So awesome.

    Thanks for the link!

    That’s an interesting idea, sharing save data across different games. I guess it would encourage people to check out all your games, even if they weren’t the kind they’d normally play. I hope you post about it when you try it :)

    Comment by MichaelJW — 2009/06/04 @ 23:37
  2. That was the thought behind it. Thanks for your comment, you’re an awesome teacher.

    Comment by Musquetan — 2009/06/05 @ 05:17
  3. Tutorial: Sharing shared objects between games/applications…

    This topic came up some days ago with a lot of interesting possibilities especially for flash games. One shared object holding several variables you can load from every game. What could that mean? A regular player of your games gets secret levels, spec…

    Trackback by the keg'o'grog blog — 2009/06/07 @ 13:36

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