2009/06/30

Monetizing flash games: Improve your revenue with site specific features

By checking the domain your game is played on you can provide the player with certain features which then make your game exclusive to a site. How about adding a ‘BloodMode’ (in a way that is unsuitable for Mochi) when played on Kong or AG?
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2009/06/27

Dieser Fisch stinkt!

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Als Pirat gönnt man sich ab und zu auch etwas Fisch. Mit wenig Zeit auch mal fertigen Fisch. Der hier besprochene wirbt mit “ideal für eine ausgewogene Ernährung”. Mag sein, schmeckt aber auch. Neuerdings gibts diesen Fisch auch mit mehr knuspriger Auflage. Super? Denkste!
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2009/06/18

Game: Piece o’Eight

X-Filed under: Games, flash, mochiads — Keg-Tags: , , , , ,

The Piece o'Eight GameBasically it’s the thing I wrote for the shared objects tutorial. Just added some other graphics. It is my approach to begin the experiment. That ‘game’ won’t get any good score, on the other hand: it’s just a test.
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PHP: inserting AdSense code to the WordPress classic theme

In the ‘Main Index Template’ (index.php) just add the following line have an Adsense ad between the post end and the comments.
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2009/06/16

Excel: dynamic worksheet names in formulas

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Let’s assume, you got 12 worksheets named with year and month. Each sheet contains several values for every day. To put them all together I recommend a combination of the Excel functions CONCATENATE and INDIRECT (the real dynamic duo if there wasn’t one before).

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2009/06/15

Outlook: Deleting old calendar items the fast way

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Getting rid of old calendar items that waste storage capacity is easy.
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2009/06/06

Tutorial: Sharing shared objects between games/applications

This topic came up some days ago with a lot of interesting possibilities especially for flash games. One shared object holding several variables you can load from every game. What could that mean? A regular player of your games gets secret levels, special items or skills for playing a game more often. Or let the player compare his actual score to the scores he achieved in other games you made, if these are comparable. Or an adventurelike game where one has to solve puzzles in external games or where achievements in other games control the plot.

Alright, enough of the dreaming, let’s go to where the action is:

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