This is now a less frustrating sequel. Less frustrating because I did not implement instant losing in the easy mode. Well, some players already commented on the game being too hard or too easy. Seems like mission completed! I did reuse a lot of code and stuff from the first game, thus development should have been fast. It wasn’t.
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2010/01/30
Game: Flu!! 2
Game: PaperWolf
The fastest game I’ve ever made (including the time of despair about lack of talent) for mochimedia’s January contest. Uhh, graphics are a horrible thing. It would be easier it every object had a clearly defined function. Anyway, that game definitly holds some opportunities and a sequel should definitely follow. Maybe I should get an artist on board of the team.
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2009/12/31
Monetizing Flash games: December
The stats by end of December (as of December 29th):
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2009/12/22
AS3: Site selective API integration – Part II
And the next API integration post. The problem of the previous version was that the swf wasn’t capable of playing as a standalone. This is now solved via flash.system.Capabilities.
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2009/11/30
Monetizing Flash games: November
The stats by end of November (as of November 30th):
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2009/11/23
Game: QuadroPop60
This is a byproduct of a game I am actually working on. The announcement of MochiMedias latest contest ‘60 seconds to fame’ led to the development of this simple match-four-type-of-game.
Right from the start this was designed to be short (60 seconds), so a game with fast progress was needed. I have tried several improvements on this one.
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2009/11/02
Monetizing Flash games: October
The stats by end of October (as of November 1st):
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